Looking at samplers and drum machine patterns and thinking about how their primitives map to other media.
First images - images on a computer are made of rgb pixels, pretty literally. Although the mechanism/simulation that leads to that final pixel result can be a lot of things.
A video is a sequence of images. It adds the element of time.
Audio also has that element of time as a necessary condition.
Most of my experiments output images, it's interesting to explore how time changes things.
Writing on a screen ends up displayed as pixels as well.
Images and writing both do arguably have a time element in how the viewer takes them in. That is entirely in the viewer's control - though a lot of conventions surround (arguably dictate it, if you don't read something in order you're kind of knowingly taking it into your own hands, image conventions are sneakier).
What about interactive generation and games? Do they fit into that set of things? I guess an image editor is an interactive generator as well...
How do these feel in relation to the world too? In the world you have to do some work to isolate something down to a single image or sequence of images...